TIL: Project Gemini

I’ve always thought that Photoshop was in a weird spot, and that Adobe had to always make strange concessions when designing and developing it.

To me, Photoshop has long been a general-purpose raster-based image editing thing. Touch-up tools. Color adjustment tools. Customizable brushes for drawing and painting. Obviously, their unbeatable typography tools that Adobe is known for. Loads of other things. Adobe’s development team can be as large as they want to support as many users and use cases as they want, but various features serving different purposes in a single program inevitably butt heads with each other.

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Blender 2.8 just entered Beta

A few days ago, November 29th, 2018, Blender 2.8 officially entered the Beta phase. That means its feature set is complete and won’t be drastically changing, and the next goals are polishing and stabilization.

I took the opportunity to finally download it and try it out a bit.

Things that immediately stood out to me:

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