I’ve always thought that Photoshop was in a weird spot, and that Adobe had to always make strange concessions when designing and developing it.
To me, Photoshop has long been a general-purpose raster-based image editing thing. Touch-up tools. Color adjustment tools. Customizable brushes for drawing and painting. Obviously, their unbeatable typography tools that Adobe is known for. Loads of other things. Adobe’s development team can be as large as they want to support as many users and use cases as they want, but various features serving different purposes in a single program inevitably butt heads with each other.
Continue reading “TIL: Project Gemini”
A few days ago, November 29th, 2018, Blender 2.8 officially entered the Beta phase. That means its feature set is complete and won’t be drastically changing, and the next goals are polishing and stabilization.
I took the opportunity to finally download it and try it out a bit.
Things that immediately stood out to me:
Continue reading “Blender 2.8 just entered Beta”
Hello and welcome to the new URL for my art and tech blog.
I’ve transferred over the one post from the old blog so that’s now here too.
I feel bad for having a blog that only contains one mean hardware review of the one thing. I’m not that kind of person so I don’t really want this to be that kind of blog.
I’ll start to write a few drafts, and mirror some illustration and animation software news in the next little bit, including the increasingly popular Clip Studio Paint, which I find myself enjoying talking to people about anyway. I also think I might include some content on psychology/neuroscience-y stuff that may interest artists and illustrators.
As always, take care everyone!